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simple 5-steps how to ai rig a model for vtubing?

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simple 5-steps how to ai rig a model for vtubing? Get to know how to use AI to rig 2D or 3D models to use as a VTuber with software such as Live2D, VTube Studio, VRoid, Mixamo and DeepMotion.

Brief summary (what goes by the name AI-rigging)

Standard tools of AI rigging in VTubing are normally automated or AI-assisted tools to:

 

Toolset(s) Recommended (up-to-date, well supported)

Live2D route 2D (fast, common) 2D route, step-by-step.

  1. In layers design art- different parts of the body, such as eyes, pupils, eyelids, mouth shapes, hair pieces, neck, body parts. Use PSD with named layers. Layering that is required is documented in (Live2D docs).
  2. Export to Live2D Cubism — make ArtMeshes with layers, pivot layers. Smooth bends should be stripped using deformers. Formal instructions are superb.
  3. Parameters- physics Create parameters and physics head tilt eye blink mouth open/visemes hair physics. Hair/clothes Use parameter interpolation and physics.
  4. Auto helpers/tutorials – lots of video tutorial series and community rigs to be adapted; they speed up the routine rigs.
  5. Export .moc3 + textures and load .moc3 and then load to VTube Studio (or other engines) to use it in a live face tracking game on live streaming application. VTube Studio is a live-action that welcomes Live2D models directly and has webcam/phone tracking.

 

Trip: 3D quick route (with the least time)

  1. Design base avatars- VRoid Studio to make an Asian humanoid fast with no modelling skills (anime).
  2. Auto-rig using Mixamo – Export FBX/OBJ out of your tool and auto-rig and library of animations in Mixamo. A skeleton will be allocated automatically by Mixamo.
  3.   Refine in Blender/Unity — adjust weights, add blendshapes (for facial expressions) or import into Unity if using a Unity-based driver (VSeeFace, Unity VRM workflows).
  4. AI mocap / animations- DeepMotion Animate 3D (including 3D animation) should be used to turn the recorded video into 3D animation clips (good use: choreography and gestures). Is capable of being applied to your Mixamo/VRoid rig.
  5. Streaming applications- VSeeFace, Luppet, etc. can be used to connect your webcam/mobile tracking with your model and stream output to OBS, which can then be streamed/recorded.

Live face recognition and lip reading.

 

continuous velocity profile Examples exponentially decaying pipelines (choose one)

 

Tips, gotchas & best practices.

 

You can (choose any and I will do it now) if you want.

Part 1, 2D VTuber (Live2D and VTube Studio).

Tools You’ll Need

 

Step-by-Step Workflow

  1. Prepare the PSD

a)Eyes (L/R, upper/lower lids, pupils)

b)Mouth (open/close, smile/frown)

c)Head (front hair, back hair)

d)Body, neck, arms, clothes, accessories.

  1. Import to Live2D Cubism
  1. Create Parameters
  1. Add Deformers & Physics
  1. Export the Model
  1. Load into VTube Studio

 

3D VTuber (VRoid + Mixamo + VSeeFace) PART 2.

Tools You’ll Need

 

Step-by-Step Workflow

  1. Create or import your model
  1. Auto-rig with Mixamo
  1. Refine in Blender
  1. Load into VSeeFace
  1. (Optional) Add AI Motion

Pro Tips

conclusion:

AI-based rigging will also speed up, simplify, and make VTubing much more accessible than it was previously.

Live2D to make expressive 2D models and VRoid/Mixamo to make full 3D avatars can create two versions of a VTuber that fit various types of streaming.

Complicated rigging and animation are automated using AI software such as Mixamo and DeepMotion, whereas software such as Live2D Cubism, VTube Studio, and VSeeFace takes care of the real-time tracking and performance aspect.

Also read- Trusted 2 Simple term What is AI? and What does AI stand for?

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